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Thursday, September 9, 2010

EXAMPLE OF CONDITIONS OF LEARNING

Example Lesson: Be Inspired Using Kidspiration
Objective: Students will learn how to use the Kidspiration multimedia software program to create a diagram.
Event of Instruction Lesson Example Rationale
1. Gaining Attention

Teacher tells learners how she has used Kidspiration in the classroom.
Shows an example diagram made using Kidspiration on projection screen/TV monitor.
Asks learners questions about diagramming.

Giving background information creates validity.
The use of multimedia grabs the audience’s attention.
Asking questions in the beginning creates an interactive atmosphere.


2. Informing the Learner of the Objective Teacher says, "Today I am going to show you how to use a multimedia presentation software called Kidspiration." Make learners aware of what to expect so that they are aware and prepared to receive information.
3. Stimulating Recall of Prior Learning For this particular group of learners, they have learned previously about Mind Mapping and Schemata. Teacher associates this knowledge with lesson at hand. When learning something new, accessing prior knowledge is a major factor in the process of acquiring new information.
4. Presenting the Stimulus Teacher gives students step-by-step tutorial on using Kidspiration and has installed Kidspiration software on their computers. The goal is information acquisition, therefore, the stimulus employed is written content and the actual software program.
5. Providing Learner Guidance

Teacher demonstrates how to create a diagram on the video projection screen/TV monitor. Teacher shows students how to use Kidspiration tools to type in text, add links, add symbols, use sounds, etc.
Learners are allowed to try the tools demonstrated in partners on their computers.

Teacher uses "discovery learning" because learners are adults and it gives them the freedom to explore. Teacher facilitates the learning process by giving hints and cues when needed. Since the audience are teachers with some basic level of technology skills and the software program is easy to follow and understand, guidance is minimal.
6. Eliciting Performance Teacher asks students to demonstrate Kidspiration tools. Requiring the learner to produce based on what has been taught enables the learner to confirm their learning.
7. Giving Feedback Teacher gives immediate feedback to learners after eliciting responses. Regular feedback enhances learning.
8. Assessing Performance Assign a practice activity - Create a diagram that focuses on Farm Animals.
Teacher checks work.
Independent practice forces students to use what they learned and apply it. Assessing such gives instructors a means of testing student learning outcomes.
9. Enhancing Retention and Transfer Teacher asks learners to create activities using Kidspiration for 2nd grade students.
Teacher also charges learner with teaching another learner how to use Kidspiration.
Applying learning in real-life situations is a step towards Mastery Learning.

Hannah Pedelyn H. Gamo
BEED-II

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